So as you might have already guessed by now, my “new project” is in fact a 2D Puzzle Platformer called Frisson. Now, it may have become apparent to a few people that the aesthetic of this game has kind of been born from what Within Dreams is. It also borrows a lot it terms of the Mechanics, such as being able to Drag items around the screen with the mouse and such.
But this title is a lot more striped back and little less ambiguous that WD(Within Dreams). It’s minimalistic styling and puzzle design make it feel a lot more “fun” that WD. Also, the Abstract art style I’ve decided to choose and the new Protagonist is an effort to greatly distance myself from the endless "Limbo" comparisons I’ve received over the last few months of development.
Now with saying that, this does not mean I’m abandoning Within Dreams altogether. It’s just being toned down and shortened a little more than I had originally anticipated. Frisson is going to take a lot less time to Design overall (which I’ll explain in a moment) and may stress me out less.
You see, WD has taken far too long. Far longer than I wanted. Level design in itself, is far too elaborate and individual levels which in the end may take 5/10 mins to complete take weeks to fully design and tweak. When I actually release the thing, you’ll see why. Frisson on the other hand is made of simple rooms, instead of levels. Where the Player just has to focus on getting to the other side of whatever Puzzle/Obstacles may lie in his/her way. So in the long run, Frisson seems like the more relevant game to take under my wing.
In fact, I barely prototyped the thing over a week ago and I currently have a 20 Level Demo/Alpha ready for release.Which I should be uploading sometime today for Free over on IndieDb and Itchio.
But don’t worry, Within Dreams is still be worked on and it WILL come out. I promise.
Be sure to stay tuned to the Frisson IndieDb page at :
My itchio page at :
and finally my Twitter at :