Within Dreams Update : 03/12/2013
Been a little quiet, due to work stuff but just thought I’d give a little screenshot update for Within Dreams.
Below you will see a Screen from version 0.1.
Below here is a Screen from version 0.2. The differences are quite noticeable. The changes include, Depth of Field, Gaussian Blur and brand new Character sprites. Still needs some fixes, but I’m well on my way.
Update 11/11/2013 : Trailer, Screenshots etc.
Just a quick update, as I’ve been a bit quiet of late.
I’m going to start advertising and supporting my in development 2D platformer, over the next few weeks. So I’ll be releasing various Screenshots, details and info regarding the game and where I want to take it. Plus, a Trailer!
So a busy few weeks ahead. Also, in the meantime I’m in the running for a Tech support job, just to keep me afloat while I work on this project, so hopefully that’ll work out.
Hey everyone. Just a small update for Halloween. I’m currently deep into the design of my next title. A much bigger one of course than Asylum Escape, which was more of an experiment than anything.
The game I’m currently developing is a 2D Puzzle platformer. One of the main themes so far is Silhouettes. The problem I face here is differentiating myself from other “black and white” games, such as Limbo. Whose style might I add has had a HUGE influence on what I’m trying to create. But, at the same time, I don’t want to rip them off.
Progress, however, over the last few months has been great. Some details :
- The story is almost complete.
- Main mechanics + Gameplay is about 70% done.
- Scripting and basic functions (Save game etc) are done.
- Level and Puzzle design is well under way.
Obviously, everything will need fine tuning once done. I’m looking at making an announcement, with screens, gameplay and a Trailer in Late November/Early December. So here’s hoping it all goes well.
Thanks as always
Follow me on twitter! @daninfiction
Update (16/10/2013) : New Projects!
So after releasing “AE” last month and updating it this month, I think it’s time to start talking about the next step. Aw yeah.
I currently have TWO projects in the works. Both have a lot of work done so far, but are nowhere near completion. However, one may be close to an actual playable Demo. But we’ll have to wait and see.
All I can say is, both are looking GREAT. So stay tuned as always. I’ll be posting screenshots etc. in the future.
Also, THANK YOU SO SO MUCH if you Downloaded “Asylum Escape”. I really appreciate you guys taking time out of your own lives to play my bug-ridden games ;D
Until next time, go fuck yourselves.
Due to upload issues and forms (business stuff), release of Asylum escape 1.1 has been pushed back to the 12th! No need to worry, all is well.